package game.johan.engine;

import android.graphics.Canvas;

/*
Copyright (C) 2013 Johan Ceuppens

This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
public class GameObjectThread extends Thread {
	
	EngineBase _base;
	
	public GameObjectThread(EngineBase base, GameEventSource gameEventSource) {
		super(gameEventSource);
		_base = base;
	}

	@Override
	public void setRunning(boolean running) {
	}
	
	 @Override
	 public void run() {}

}